162,314 simultaneous players
Recorded in October 2016. Steam Charts’ historical record; earlier or between-sample peaks may be missing.

Sid Meier’s Civilization VI player count, trends & update status · Steam app 289070
No, Sid Meier’s Civilization VI is not dead. 28,179 people were playing on Steam at Oct 6, 2026, 07:11 PM UTC, which puts it among the busiest games we track.
Check the pulse below for the daily rhythm before you queue.
Checked Oct 6, 2026, 07:11 PM UTC · Steam API · Steam-only count
These numbers count Steam clients running Sid Meier’s Civilization VI right now, including solo, idle and AFK sessions. They don’t include PlayStation, Xbox, Switch, mobile, Battle.net, Epic, the EA app or other launchers, and they don’t show queue times or server status.
25,000+ Steam clients
28638 average players versus 30662. Source: Steam Charts monthly averages.
Sid Meier’s Civilization VI is a multiplayer game from The publisher. Right now 28,179 people are running it on Steam (Oct 6, 2026, 07:11 PM UTC). In September 2026 it averaged 28,638 concurrent players, down 6.6 from August 2026, with a monthly peak of 50,548. That’s a steady, healthy crowd.
No, Sid Meier’s Civilization VI is not dead. 28,179 people were playing on Steam at Oct 6, 2026, 07:11 PM UTC, which puts it among the busiest games we track. Our current health signal is Thriving.
28,179 people were playing Sid Meier’s Civilization VI on Steam at Oct 6, 2026, 07:11 PM UTC. The high over the last 24 hours was 38,206, and the September 2026 average was 28,638. Steam only: console players and other launchers aren’t counted.
Not by our numbers. Its September 2026 average (28,638) was within range of August 2026 (30,662).
No patch posts found on Steam in the last 90 days. That doesn’t prove abandonment; some studios post elsewhere. Latest publisher post: Cozy Up with 2K: The Autumn Sale is Live on Steam! Save Big Through Oct 8.* (Oct 1, 2026).
If you want a crowd, you’ll find one. It also has a single-player mode, so the player count matters less if you play solo.
Steam only: console players and other launchers aren’t counted.
No patch posts found on Steam in the last 90 days. That doesn’t prove abandonment; some studios post elsewhere. Latest publisher post: Cozy Up with 2K: The Autumn Sale is Live on Steam! Save Big Through Oct 8.* (Oct 1, 2026).
Dates are publication dates, not verified deployment times. We use publisher patch tags and conservative headline matches; previews and test updates are excluded.
Freshness describes when we collected a source, not when the game was updated. Missing data is never zero. Review samples and partial daily coverage are labeled separately; a fresh source can still be incomplete.
Population compares consecutive observations; publisher posts use a separate seven-day window. Neither establishes why the audience changed.
Steam lists both single-player and multiplayer modes. The population signal concerns activity; this section adds the solo perspective.
Review percentages describe recommendations, not technical reliability. Recent sentiment uses up to 500 newest reviews; a month-to-month comparison requires complete coverage and at least 20 reviews in each period. An available store listing does not prove offline access, server uptime or purchase availability in every country.
Store checked Oct 6, 2026, 01:15 PM UTC. Reviews checked Oct 6, 2026, 01:15 PM UTC. Read player reviews. See developer involvement below for patch evidence; a finished game does not need ongoing updates.
Patch evidence and publisher communication, separate from population.
Latest publisher post: Cozy Up with 2K: The Autumn Sale is Live on Steam! Save Big Through Oct 8.* · Oct 1, 2026
Dates are publication dates, not verified deployment times. We use publisher patch tags and conservative headline matches; previews and test updates are excluded. Untagged updates, other storefronts and changes without announcements may be missing. An older version is not carried forward when the latest patch does not name one.
Single-player perspective: A completed game can remain excellent without frequent patches or a large concurrent audience. Quiet development does not establish abandonment, broken gameplay or loss of offline access. These signals do not lower the population rating.
Source checked Oct 6, 2026, 07:11 PM UTC · 100 retrieved Steam publisher posts. Tracked games refresh daily while the collector is running; opening a report can refresh the 30-minute cache.
Momentum compares completed monthly averages. Patch dates are announcement dates, not independently verified deployment times.
Average concurrent Steam players · completed calendar months
Source retrieved Oct 6, 2026, 01:15 PM UTC. Steam Charts samples hourly; these are averages, not monthly unique players.
| Month | Average players | Change | Recorded peak |
|---|---|---|---|
| September 2026 | 28,638.26 | -6.60% | 50,548 |
| August 2026 | 30,662.09 | +3.51% | 48,937 |
| July 2026 | 29,622.6 | +1.75% | 48,589 |
| June 2026 | 29,111.92 | -5.59% | 48,822 |
| May 2026 | 30,835.66 | +5.25% | 51,622 |
| April 2026 | 29,296.91 | -2.70% | 51,107 |
| March 2026 | 30,111.26 | -5.44% | 52,369 |
| February 2026 | 31,844.67 | -3.45% | 52,122 |
| January 2026 | 32,981.16 | +10.83% | 52,133 |
| December 2025 | 29,758.03 | -2.16% | 50,535 |
| November 2025 | 30,416.3 | +1.67% | 51,094 |
| October 2025 | 29,916.68 | +0.75% | 54,025 |
Recorded evidence, with its measurement window.
Recorded in October 2016. Steam Charts’ historical record; earlier or between-sample peaks may be missing.
The highest monthly average among the 12 completed months displayed above.
A comparison of sampled concurrency. It does not measure individual players gained or lost, or establish a cause.
From this game’s Steam announcement feed.
Feed checked Oct 6, 2026, 07:11 PM UTC. Only Steam’s publisher/community announcement feed is used; broader gaming news is excluded.
Stored internally · averages, highs, lows and sampling coverage
16 observed days. Muted bars have fewer than 18 sampled UTC hours. Empty slots mark missing days. These are averages of collected samples, not time-weighted estimates.
| Date (UTC) | Average | Low | High | Samples | Hours covered |
|---|---|---|---|---|---|
| 2026-10-06 | 28,529 | 18,667 | 38,206 | 39 | 20/24 |
| 2026-10-05 | 28,473 | 18,471 | 38,827 | 43 | 24/24 |
| 2026-10-04 | 33,877 | 21,850 | 47,763 | 43 | 24/24 |
| 2026-10-03 | 32,869 | 20,817 | 45,879 | 44 | 24/24 |
| 2026-10-02 | 28,382 | 17,911 | 39,913 | 43 | 24/24 |
| 2026-10-01 | 26,760 | 17,741 | 37,520 | 43 | 24/24 |
| 2026-09-30 | 25,398 | 17,682 | 37,731 | 43 | 24/24 |
| 2026-09-29 | 23,887 | 0 | 36,394 | 44 | 24/24 |
| 2026-09-28 | 25,497 | 18,104 | 36,810 | 43 | 24/24 |
| 2026-09-27 | 35,227 | 21,102 | 45,959 | 31 | 18/24 |
| 2026-09-26 | No observations — gap | ||||
| 2026-09-25 | No observations — gap | ||||
| 2026-09-24 | No observations — gap | ||||
| 2026-09-23 | No observations — gap | ||||
| 2026-09-22 | No observations — gap | ||||
| 2026-09-21 | No observations — gap | ||||
| 2026-09-20 | No observations — gap | ||||
| 2026-09-19 | 31,314 | 30,487 | 32,738 | 4 | 2/24 · partial |
| 2026-09-18 | No observations — gap | ||||
| 2026-09-17 | No observations — gap | ||||
| 2026-09-16 | 21,894 | 21,688 | 22,160 | 4 | 2/24 · partial |
| 2026-09-15 | No observations — gap | ||||
| 2026-09-14 | 27,230 | 19,986 | 39,712 | 43 | 23/24 |
| 2026-09-13 | 36,458 | 23,024 | 50,286 | 45 | 24/24 |
| 2026-09-12 | 35,950 | 22,984 | 50,697 | 45 | 24/24 |
| 2026-09-11 | 29,462 | 22,819 | 36,663 | 14 | 8/24 · partial |
Daily aggregates are retained long term. Detailed raw samples are kept for 30 days. Download daily archive CSV.
Observed Steam concurrency · past 24 hours
Last 24 hours: 48 Steam samples, high 38,206, now 28,179. Times in UTC. Tracking since Sep 11, 2026, 04:52 PM UTC. Sampling target: every 30 minutes while the collector is running. Gaps over 45 minutes are not connected.
The latest available observation reports 28,179 players running Sid Meier’s Civilization® VI on Steam, recorded Oct 6, 2026, 07:11 PM UTC. Our health signal is thriving.
Steam lists this title as a multiplayer game. The app-wide count can include solo, local, idle, and online sessions; it does not establish which modes or regions are populated.
Steam only: console players and other launchers aren’t counted.
We do not infer server uptime, human-only player counts, matchmaking speed, or console population from Steam concurrency. Read the full methodology.