52,473 simultaneous players
Recorded in April 2025. Steam Charts’ historical record; earlier or between-sample peaks may be missing.

RuneScape: Dragonwilds player count, trends & update status · Steam app 1374490
No, RuneScape: Dragonwilds is not dead. It’s coming back. Steam players are up +205.9 (September 2026 vs August 2026), and 18,991 were online at Oct 6, 2026, 07:11 PM UTC.
Comebacks fade or stick. Watch the 30-day line.
Checked Oct 6, 2026, 07:11 PM UTC · Steam API · Steam-only count
These numbers count Steam clients running RuneScape: Dragonwilds right now, including solo, idle and AFK sessions. They don’t include PlayStation, Xbox, Switch, mobile, Battle.net, Epic, the EA app or other launchers, and they don’t show queue times or server status.
2,500–24,999 Steam clients
Resurrection alert · +205.9% · September 2026 vs August 2026
11783 average players versus 3852. Source: Steam Charts monthly averages.
RuneScape: Dragonwilds is a multiplayer game from The publisher. Right now 18,991 people are running it on Steam (Oct 6, 2026, 07:11 PM UTC). In September 2026 it averaged 11,783 concurrent players, up 205.9 from August 2026, with a monthly peak of 39,028. That’s the kind of jump we flag as a resurrection alert.
No, RuneScape: Dragonwilds is not dead. It’s coming back. Steam players are up +205.9 (September 2026 vs August 2026), and 18,991 were online at Oct 6, 2026, 07:11 PM UTC. Our current health signal is Healthy, with a resurrection alert.
18,991 people were playing RuneScape: Dragonwilds on Steam at Oct 6, 2026, 07:11 PM UTC. The high over the last 24 hours was 24,869, and the September 2026 average was 11,783. Steam only: console players and other launchers aren’t counted.
The opposite. Steam averages rose +205.9 from August 2026 to September 2026.
Yes, regularly. 5 patch posts in the last 90 days; latest: 1.0.0.6 is now Live! (Sep 29, 2026).
If you want a crowd, you’ll find one. It also has a single-player mode, so the player count matters less if you play solo.
Steam only: console players and other launchers aren’t counted.
Yes, regularly. 5 patch posts in the last 90 days; latest: 1.0.0.6 is now Live! (Sep 29, 2026).
Dates are publication dates, not verified deployment times. We use publisher patch tags and conservative headline matches; previews and test updates are excluded.
Freshness describes when we collected a source, not when the game was updated. Missing data is never zero. Review samples and partial daily coverage are labeled separately; a fresh source can still be incomplete.
Population compares consecutive observations; publisher posts use a separate seven-day window. Neither establishes why the audience changed.
Steam lists both single-player and multiplayer modes. The population signal concerns activity; this section adds the solo perspective.
Review percentages describe recommendations, not technical reliability. Recent sentiment uses up to 500 newest reviews; a month-to-month comparison requires complete coverage and at least 20 reviews in each period. An available store listing does not prove offline access, server uptime or purchase availability in every country.
Store checked Oct 6, 2026, 06:40 AM UTC. Reviews checked Oct 6, 2026, 06:40 AM UTC. Read player reviews. See developer involvement below for patch evidence; a finished game does not need ongoing updates.
Patch evidence and publisher communication, separate from population.
Latest publisher post: Our 1.0 Check-In Survey is now Live! · Oct 1, 2026
Dates are publication dates, not verified deployment times. We use publisher patch tags and conservative headline matches; previews and test updates are excluded. Untagged updates, other storefronts and changes without announcements may be missing. An older version is not carried forward when the latest patch does not name one.
Single-player perspective: A completed game can remain excellent without frequent patches or a large concurrent audience. Quiet development does not establish abandonment, broken gameplay or loss of offline access. These signals do not lower the population rating.
Source checked Oct 6, 2026, 07:11 PM UTC · 100 retrieved Steam publisher posts. Tracked games refresh daily while the collector is running; opening a report can refresh the 30-minute cache.
Momentum compares completed monthly averages. Patch dates are announcement dates, not independently verified deployment times.
Average concurrent Steam players · completed calendar months
Source retrieved Oct 6, 2026, 06:26 PM UTC. Steam Charts samples hourly; these are averages, not monthly unique players.
| Month | Average players | Change | Recorded peak |
|---|---|---|---|
| September 2026 | 11,783.02 | +205.90% | 39,028 |
| August 2026 | 3,851.96 | -46.19% | 8,915 |
| July 2026 | 7,158.42 | +80.76% | 17,462 |
| June 2026 | 3,960.25 | +175.18% | 18,150 |
| May 2026 | 1,439.17 | -40.35% | 2,954 |
| April 2026 | 2,412.5 | +127.65% | 6,167 |
| March 2026 | 1,059.72 | +3.17% | 4,137 |
| February 2026 | 1,027.16 | -58.69% | 2,817 |
| January 2026 | 2,486.28 | -0.57% | 8,344 |
| December 2025 | 2,500.61 | +547.25% | 8,780 |
| November 2025 | 386.34 | -31.25% | 808 |
| October 2025 | 561.96 | +40.74% | 2,169 |
Recorded evidence, with its measurement window.
Recorded in April 2025. Steam Charts’ historical record; earlier or between-sample peaks may be missing.
The highest monthly average among the 12 completed months displayed above.
A comparison of sampled concurrency. It does not measure individual players gained or lost, or establish a cause.
From this game’s Steam announcement feed.
Feed checked Oct 6, 2026, 07:11 PM UTC. Only Steam’s publisher/community announcement feed is used; broader gaming news is excluded.
Stored internally · averages, highs, lows and sampling coverage
16 observed days. Muted bars have fewer than 18 sampled UTC hours. Empty slots mark missing days. These are averages of collected samples, not time-weighted estimates.
| Date (UTC) | Average | Low | High | Samples | Hours covered |
|---|---|---|---|---|---|
| 2026-10-06 | 14,587 | 8,237 | 24,869 | 36 | 20/24 |
| 2026-10-05 | 17,017 | 9,421 | 30,146 | 43 | 24/24 |
| 2026-10-04 | 24,567 | 14,097 | 34,283 | 43 | 24/24 |
| 2026-10-03 | 20,455 | 0 | 29,424 | 44 | 24/24 |
| 2026-10-02 | 15,890 | 8,501 | 23,189 | 43 | 24/24 |
| 2026-10-01 | 15,941 | 8,514 | 24,811 | 43 | 24/24 |
| 2026-09-30 | 16,678 | 9,039 | 26,301 | 43 | 24/24 |
| 2026-09-29 | 17,329 | 0 | 28,943 | 44 | 24/24 |
| 2026-09-28 | 19,891 | 10,799 | 33,414 | 43 | 24/24 |
| 2026-09-27 | 27,447 | 16,628 | 38,691 | 31 | 18/24 |
| 2026-09-26 | No observations — gap | ||||
| 2026-09-25 | No observations — gap | ||||
| 2026-09-24 | No observations — gap | ||||
| 2026-09-23 | No observations — gap | ||||
| 2026-09-22 | No observations — gap | ||||
| 2026-09-21 | No observations — gap | ||||
| 2026-09-20 | No observations — gap | ||||
| 2026-09-19 | 21,192 | 19,015 | 22,424 | 4 | 2/24 · partial |
| 2026-09-18 | No observations — gap | ||||
| 2026-09-17 | No observations — gap | ||||
| 2026-09-16 | 20,333 | 18,855 | 21,640 | 4 | 2/24 · partial |
| 2026-09-15 | No observations — gap | ||||
| 2026-09-14 | 3,527 | 1,825 | 5,597 | 43 | 23/24 |
| 2026-09-13 | 4,808 | 2,968 | 6,803 | 45 | 24/24 |
| 2026-09-12 | 4,012 | 2,417 | 5,531 | 45 | 24/24 |
| 2026-09-11 | 3,657 | 3,154 | 3,987 | 14 | 8/24 · partial |
Daily aggregates are retained long term. Detailed raw samples are kept for 30 days. Download daily archive CSV.
Observed Steam concurrency · past 24 hours
Last 24 hours: 45 Steam samples, high 24,869, now 18,991. Times in UTC. Tracking since Sep 11, 2026, 04:52 PM UTC. Sampling target: every 30 minutes while the collector is running. Gaps over 45 minutes are not connected.
The latest available observation reports 18,991 players running RuneScape: Dragonwilds on Steam, recorded Oct 6, 2026, 07:11 PM UTC. Our health signal is healthy.
Steam lists this title as a multiplayer game. The app-wide count can include solo, local, idle, and online sessions; it does not establish which modes or regions are populated.
Steam only: console players and other launchers aren’t counted.
We do not infer server uptime, human-only player counts, matchmaking speed, or console population from Steam concurrency. Read the full methodology.